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(the quiz), It shall comprise a challenging
array of questions to put the participants
through a gruelling series of rounds to
determine the winner. The event is intended
to test the contestants' knowledge and
awareness of various functional areas of
management, decisive and crucial changes
happening in the corporate world.
Participation : 2 members in each team
(maximum 2 teams per institute) |
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(developing the strategy), A game to test
the incisive instinct to win the customer
mind space by developing marketing
strategies for a product or a service
keeping in mind product's sales,
distribution, pricing and promotion with the
ultimate aim of gaining maximum product
mileage. In this event the participants will
be given a product on day one and will be
required to submit a complete portfolio with
marketing plan & creative layout (logo,
punch line, jingles) bearing in mind the
competitive market scenario. The
participants are required to bring the
creative material on their own.
Participation : 4 members in the team (1
team per institute)
Bisaat presentation : The portfolio created
by the participants shall be presented using
Power Point. |
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(create an advertisement), This is a game of
innovation and imagination, wherein the
participants are expected to identify
jumbled brand name, create an advertisement
with a distinct punch line and enact it
within the stipulated time. “Getting the
message across” is the underlying theme of
this event. Further, the participants will
also be given an abstract product, which
they have to promote through live
advertisement or any other innovative idea.
Participation : 3 members in each team
(maximum 2 teams per institute) |
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(musical street play), An act of courage
where youth take on the societal issues
which have become challenges for one and
all. Through Melodrama the event is planned
to sensitize the ‘generation next’ The
enactment theme is to be decided by the
teams themselves. Participating teams are
requested to avoid comments on personalities
and issues of legal interest.
Participation : 7-10 members in each team (1
team per institute) |
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(case study), It is planned to be a serious
academic exercise where in participants will
be administered a case to identify, analyse
and solve the problem/s therein. It is a
game to test business acumen and decision
making skills of the participating teams.
Focus of the event would be on the ability
of teams to identify various alternatives
and formulate strategic solutions.
Participation : 2 members in each team (1
team per institute) |
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(antakshari),
This event is the age old game of 'Antakshari',
brand named and packaged to appeal to the
younger generation. It is conceived to be
pulsating and vibrating mix of lilting songs
and throbbing beats. Malhar has, in the
past, proven to be one of the most popular
of all cultural events.
Participation : 2 members in each team
(maximum 2 teams per institute) |
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(Perception and Expression), Activity in
which an individual acquires and assigns
meaning to Visual Stimuli. Participants are
expected to display their creative genius to
amalgamate and integrate story into a
picture that is meaningful in its totality
and entirety. Impressive and conclusive out
of the box interpretation will be the prime
focus.
Participation: 2 members in each team (1team
per institute) |
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(Face Painting), A vibrant and enthralling
face painting event that allows the
participants to paint the face, sans neck
(neck up). The participants are expected to
express the spirit of life through a
prismatic drench of colour. The theme is
“Rangeelo Rajasthan”. The participants are
required to bring the requisite material
(Paint brushes, colors etc.) on their own.
No objects for enactment will be allowed.
Participation : 2 members in each team (1
team per institute) |
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(Virtual Share Trading), In this event the
participants are required to analytically
utilize their bran cells and win the game.
If you dream to be a millionaire make the
right decision at the right time playing as
an investor. One who earns more wins the
game.
Participation: 2 members in each team (1
team per institute) |
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(dance), It epitomizes a fusion of diverse
classical, semi classical and folk dances
representing the rich cultural heritage of
our country. The time duration for each
choreography is expected to be 5-7 minutes.
Participants are required to bring their own
cassettes/ CD’s.
Participation : 4-6 members in each team (1
team per institute) |
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(music), A singing competition, which
provides a platform to the participants to
exhibit their melodious disposition. It
shall comprise solo performance.
Participation : individual participation (2
participants per institute) |